The 5 trends of online learning

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More and more people opt for the online teaching methodology, mainly to have the possibility of combining their work with their academic life, but also to study whatever they want without having to travel. 

The e-learning is a method of learning via the Internet that has gained weight in recent years. Such has been its level of development that since 2000 online training has grown 900% worldwide. Online learning, also known as e-learning, is based on software that allows the normal development of classes through, usually, a virtual campus. In this Learning Management System (LMS) the teachers upload each syllabus with its corresponding forums for debate and / or doubts as well as the exercises that the students must solve.

The LMS is made up of authoring, publishing and collaboration tools, and the interaction is one of the most important factors in a virtual classroom, both between the teacher-student and between the students themselves. In the same way, as in face-to-face classes, the academic calendar exists. Depending on the university or study center, this calendar must be fulfilled for everyone equally or it will be flexible to the pace and needs of each one. 

MAIN E-LEARNING TOOLS

 

  • Materials that you can consult and deal with virtually (for example, underlining them). They are also usually available in various formats and are downloadable through the virtual campus.
  • Video-learning: Some centers take advantage of the pull of this format to apply it to learning through classes or conferences that teacher’s record and then post in the virtual classroom. On the other hand, there are webinars, online seminars or web conferences that are more like a regular class because they take place in real time.
  •  Email, where all the information regarding the development of the course arrives. Institutions normally provide the student with their own address with the domain of the institution that is usually linked to the academic calendar. 
  • Wikis. They are collaborative learning sites created and permanently edited by the members, in this case, of the class. The objective is to enhance interaction and teamwork, which is very useful in online learning. 
  • Notice board on which to post all the information of interest regarding both the development of the course and the sector in question. 
  • Chats and private messages, to communicate both with your classmates and with your teachers.

Here are some of the most relevant trends:

  • B-Learning (Blended Learning). 

It is a blended study that includes both online training and face-to-face training. They have the advantages of e-learning (cost reduction, elimination of spatial barriers and temporal flexibility) and those of face-to-face training (physical interaction with colleagues and teachers, and greater clarity and understanding of the topics).

  •  G-Learning (Game Learning). 

This modality uses the so-called serious games”, designed with a very specific purpose and objective: to train in management skills, education, strategy, engineering, health, emergencies, etc. The advantages are undeniable: they allow real situations to be recreated for users to rehearse and experiment, obtaining the results of said practices immediately and, what is more important, without taking risks.

  • T-Learning (Transformative Learning). 

This type of learning, supported by Internet tools, promotes the development of permanent changes in the skills of those who take this type of training. While e-Learning provides knowledge related to the “how” of the topics covered, t-Learning focuses on the development of the student’s “doing” skills.

  • C-learning (Cloud Learning). 

It is a system for the distribution and absorption of content (or skills) in the cloud, using the mechanisms and tools offered by new network technologies, in order to carry out effective learning based on four aspects: community, communication, collaboration and connection.

  • M-learning (Mobile Learning). 

It is a teaching and learning methodology that uses mobile devices, such as mobile phones, cell phones, electronic agendas, tablets and any handheld device that has some form of wireless connectivity. Although the growth of learning was initially limited by the characteristics of the terminals (small screen, limited memory, restricted keyboard), it has recently been gaining ground with the appearance of terminals with greater technological capacity, increased connection speed and reduction of mobile service costs.

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